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Forum > News > Return of Isingoma [8.80]
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Return of Isingoma [8.80]

Dear players

This update activates the limited-time Isingoma's Tomb weekly dungeon and introduces the High Priest outfit to the store. The update also introduces legendary grade items that drop from legendary elites. Expect item buffs, solo Sanctum hunting zone buffs and a host of gameplay tweaks, bug fixes, and monster adjustments across the board.

The following changes were made after the server save:

Isingoma Event:

  • Isingoma's Tomb dungeon is now active for a limited amount of time.
  • Isingoma's Tomb can be accessed by using a glowing pillar north of Yehsha.
  • Isingoma's Tomb is now a weekly dungeon instead of daily dungeon.
  • Updated Isingoma's Tomb rewards.

Legendary Elite Drops:

  • Updated loot table of many legendary elite monsters.
  • Added few new legendary grade items to loot table of some legendary elite monsters.

New Store Offer:

  • Added High Priest outfit to the store offer.

Miscellaneous changes:

  • Reduced required amount of goblets required to use training stations on first and second skill thresholds.
  • Cost of using training station on third skill threshold remains the same.
  • Greatly increased maximum training station condition (strength/dexterity/intelligence bonus) duration.
  • It is no longer possible to use light rope on containers lying on top of sewer grates.
  • Doubled Dragon's Breath attribute spellpower scaling and reduced cooldown from 5 minutes to 3 miuntes.
  • Added a new rarity of items (epic) in the bestiary, which is applied to items with less than 0.05% chance to drop.
  • Added a bank module which opens after right clicking banker NPCs.
  • Knights are no longer able to use sudden death runes.
  • Inspecting a magic wall now shows the name of player who created it.
  • Armor, Defense, Presence of Mind and Fortitude is now shown in Skills window.
  • Reduced amount of red wyverns required for phoenix to spawn from 160 to 75.
  • Updated NPC Albyran dungeon token offer.
  • Moved exteremely rare item offer of NPC Drolgruth, Ziyad, to NPC Zerin offer to prevent accidental sales of valuable items.
  • NPC Lemera now can exchange creature products for goblets.

Bug fixes:

  • Fixed an issue where NPC trading window would not open under certain conditions.
  • Fixed an issue where cursed nocturne item could transform into weaker version after socketing another cursed rune of chaos.

Item changes:

  • Scale armor can now be enchanted with Strength attribute.
  • Increased strength/dexterity/intelligence bonuses on cursed nocturne items.
  • Updated curse resistance property on cursed nocturne items.
  • Increased falcon's bow Thundershot attribute trigger chance from 2% to 4%.

Changed the properties of the following items:

  • umbral bascinet: armor (10 -> 11)
  • umbral plate boots: armor (1 -> 2)
  • nocturne plate boots: armor (1 -> 2), speed (40 -> 45)
  • cursed nocturne plate boots: armor (3 -> 2), speed (40 -> 50)
  • falcon bow: thundershot (2% -> 4%)
  • legs of suffering: physical resistance (2% -> 3%)
  • boots of agony: additional mana (50 -> 300)
  • kilt of agony: additional mana (60 -> 350)
  • robe of agony: additional mana (100 -> 400)
  • helmet of agony: additional mana (75 -> 300)

Items can now be enchanted with the following attributes:

  • scale armor: Strength (1)
  • nocturne boots (and upgrades): Superior (1)
  • umbral bascinet (and upgrades): Superior (1), Vitality (40)
  • umbral plate armor (and upgrades): Vitality (60)
  • umbral plate legs (and upgrades): Vitality (55), Superior (1)
  • legs of torment: Vitality (60)
  • armor of torment: Vitality (65)
  • helmet of torment: Vitality (45)

Monster changes:

  • Sheol Seals monsters now give full amount of experience.
  • Sheol Seals monsters are no longer affected by dynamic spawn rate.
  • Reduced maximum health of black widows from 6600 to 6200.
  • Reduced maximum health of feralwood druids from 29400 to 25400.
  • Decreased melee attack strength of bear spirits.
  • Centaur guardian and centaur warmaster can now cast ranged attacks.
  • Increased chance to drop ember lamp from ember djinns and rohazims.

Slightly modified loot table of the following monsters without changing average loot value:

  • cursed skull,
  • deranger,
  • holy sentinel,
  • priest of light,
  • priestess of light,
  • black widow,
  • shadow drake,
  • restless skeleton,
  • tar monstrosity,
  • nether spider.

Sanctum changes:

  • Added nexus bolt and nexus explosive runes as rewards from all dungeons.
  • Travelling to smaller hunting zone islands now cost 1 void oculi.
  • Added abyssal ore veins on smaller hunting zone islands in Sanctum.
  • Reduced cost of cursed rune of chaos from 5 void oculi to 2 void oculi.
  • Updated NPC Durnan crafting offer.
  • Reduced spawn time of creatures on Northern Island (Solo) from 560 seconds to 450 seconds. Creatures now yield slightly less experience.
  • Reduced spawn time of creatures on Eastern Island (Solo) from 580 seconds to 495 seconds.
  • Reduced spawn time of creatures on Southern Island (Solo) from 520 seconds to 440 seconds.
  • Reduced spawn time of creatures on Western Island (Solo) from 600 seconds to 510 seconds.

Posted
1 year 1 month ago
by Eldrin (120 Knight of Legacy) Quote
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