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Forum > News > Medivia update - 7.60
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Medivia update - 7.60

Dear players

The game client has been updated to version 7.60. This patch we have worked mainly on the dynamic spawn timers in parties to improve teamhunting and changes to PvP system. More details about this feature and a list of affected hunting zones due to this change can be found below. Please restart your game clients for a mandatory game client update.

The following changes were made after the server save:

PvP changes:

  • Red skull no longer causes you to lose all items on death.
  • Item protection items such as amulet of loss now protect red skulled players from losing items.
  • The penalty for acquiring a red skull is now a tripled experience loss penalty when dying to attacks of other players outside your party.
  • Participating in death of another player by dealing damage now applies a increased PvP death penalty.
  • The penalty lasts 7 days and increases your experience loss by 300% when killed by another player.
  • The penalty is increased to 400% instead of 300% if you also have a red skull.
  • Information about duration of the penalty is displayed in a login text message.
  • Amount of unjustified kills required to get a red skull were changed to: 3 daily, 5 weekly, 10 monthly on low rate game worlds.
  • Amount of unjustified kills required to get a red skull were changed to: 9 daily, 15 weekly, 30 monthly on high rate game worlds.
  • Amount of unjustified kills required to get a temporary banishment for killing large amount of players were changed to 4x of kills required to get a red skull.

Miscellaneous changes:

  • Speed property and attribute in item tooltip is now displayed under Properties category instead of Additional Properties.
  • Renamed chaos mace to chaos hammer. Updated chaos hammer's sprite.
  • NPC Ellara now exchanges 10 ice phoenix feathers for an ice phoenix backpack.
  • Improved bauble lamp animation.
  • Moved part of the reward of Arctus the Crimson Mage and Zorak the Ancient Guardian bosses in the Temple of Cultists dungeon to Avagan the Lord of Hydras boss. The rewards remain the same.
  • Temporary stat buff applied by training stations now stack up to four instead of three times.
  • Blood witches spawned during an use of a lever in Blood Tower location no longer yield experience points.
  • Windows in Falcon houses no longer block the view.
  • Reworked sprites of nocturne items.

Bug fixes:

  • Attributes of venom greatsword, venom greataxe and venom greathammer are now corrected after the item is equipped.
  • Corrected gold pouch description in the store.
  • When buying back sold items money is now also taken from a bank account and not only from player's inventory.
  • Fixed an issue that caused hunger sound effect to be played multiple times after rapidly logging in and out of the game.
  • Corrected previous changes of Crystal Mines Brewery Hard and Nightmare difficulty rewards.
  • It is now possible to shoot small explosive runes using a falcon wand.
  • Dark elf sharpshooters can no longer heal themselves.

Map changes:

  • Added a new phoenix hunting zone Phoenix Nest in Yehsha.
  • Reworked Groma's Camp location in Abukir.
  • Overhauled the ember and fiery beetle caves.
  • Overhauled most of the underground of Abukir's east side.

Removed Static objects from the following houses:

Arak:

  • Direwood Keep
  • Riverwood Watch
  • Marshland Mansion

Lucindel:

  • Lucindel Guildhall
  • Stardale Falls

Thoris:

  • Haven Lane 2 & 3
  • Nordic Hold
  • Snowkeep
  • Holdangraff Guildhall
  • Stone Mountain Retreat
  • Blackrock Castle
  • Thoris Woodworks

Eschen:

  • Riverkeep
  • Ash Field Cemetery (partly)
  • The Cyclops
  • Knights Stronghold
  • Tower of Darkness

Villias:

  • Villias Clanhall
  • Villias Village, Villa
  • Mercenary Tower
  • Chapel
  • The Academy
  • Louserett Street 1
  • Louserett Street 2
  • Louserett Street 4
  • Louserett Street 5
  • Bull's eye
  • The Library
  • Ravenhall

Mittenhoff:

  • The Marble Hall
  • Molten Palace
  • The Explorers Hall

Dynamic spawn rate in party and spawn changes:

  • Dynamic spawn rate in party has been introduced.
  • Spawn rate of monsters killed in party now depends on amount of players in party who have recently killed a creature.
  • Spawn rate is not affected if one player kills a creature.
  • Spawn rate is increased by 46% if two players in party kill a creature.
  • Spawn rate is increased by 84% if three players in party kill a creature.
  • Spawn rate is increased by 108% if four players in party kill a creature.
  • Spawn rate is increased by 112% if five or more players in party kill a creature.
  • This feature is only active in active parties with shared experience enabled.
  • Due to this change a large amount of hunting zones had to be adjusted.
  • Due to experience increase from increased spawn rate, the bonus of experience for each party member was decreased from 20% to 10%.

In this list of adjusted hunting zones the provided experience per hour values are estimated maximum achievable experience per hour on the hunting zone.
The values are provided in the following order: solo experience / 2-man party experience / 3-man party experience.

Ice Golem Cavern (Forgula)

  • EXP/H: 1500K / 1200K / 1100K
  • Changed monster layout in quest area.

Drake Lord Lair (Shakir)

  • EXP/H: 1000K / 800K / 730K

Ancient Golem Cave (Abukir)

  • EXP/H: 1000K / 800K / 730K

Tar Priest Castle (Forgula)

  • EXP/H: 1100K / 880K / 800K

Tar Village (Abukir)

  • EXP/H: 1100K / 880K / 800K

Dragon Lord Lair (Arak)

  • EXP/H: 1300K / 1040K / 950K

Dragons Peak (Osaris, Dragon Lords)

  • EXP/H: 1300K / 1040K / 950K

Glacius Isle (Forgula, Frost Dragons)

  • EXP/H: 1500K / 1200K / 1100K

Red Wyvern Lair (Mittenhoff)

  • EXP/H: 1500K / 1200K / 1100K
  • Changes were made to loot table of red wyvern. Average loot value remains the same.

Frost Dragon Island (Forgula)

  • EXP/H: 1700K / 1360K / 1250K

Alphabeast Cave (Forgula)

  • EXP/H: 1000K / 800K / 730K

Dwarf General Cave (Mittenhoff)

  • EXP/H: 1100K / 880K / 800K

Arcanum (Arak, Warlocks)

  • EXP/H: 1400K / 1120K / 1020K

Undead Citadel (Thoris, Banshees)

  • EXP/H: 1300K / 1040K / 950K
  • Creatures other than banshees have now high spawn time compared to banshees.

Drake Lord Lair (Foreign Lands)

  • EXP/H: 1500K / 1200K / 1100K

Blue Wyvern Lair (Thoris)

  • EXP/H: 1900K / 1520K / 1395K

Diabolic Tower (Abukir)

  • EXP/H: 1100K / 880K / 800K
  • Entrance to the spawn is now one way, exit now leads to Groma cave.
  • Changes were made to loot table of demon. Average loot value decreased.

Imperial Camp (Eschen)

  • EXP/H: 1500K / 1200K / 1100K

Fort Rivs (Eschen)

  • EXP/H: 1500K / 1200K / 1100K

Small Chimera Lair (Abukir)

  • EXP/H: 1650K / 1320K / 1210K

Lightbringer Camp (Eschen, Minoras)

  • EXP/H: 1700K / 1360K / 1250K

Cultist Hideout (Luana, Undead Reapers)

  • EXP/H: 1900K / 1520K / 1395K

City of Giants (Garrogat, Titans)

  • EXP/H: 2100K / 1680K / 1540K

Manticore Lair (Abukir)

  • EXP/H: 1200K / 960K / 880K

Demon Hell (Garrogat)

  • EXP/H: 1800K / 1440K / 1320K
  • Increased spawn time of fire elementals.
  • Changes were made to loot table of demon. Average loot value decreased.

Deeper White Rose Tomb (Forgula, Wights)

  • EXP/H: 1400K / 1120K / 1025K
  • Changes were made to loot table of wight. Average loot value remains the same.

Small Shadow Drake Lair (Forgula)

  • EXP/H: 1700K / 1360K / 1250K

Lightbringer Camp (Garrogat)

  • EXP/H: 2700K / 2160K / 1980K
  • Changed monster layout.
  • Changed layout of one cave to make the hunting zone more circular.

Old Church of White Light (Arak, Priests of Light)

  • EXP/H: 1400K / 1120K / 1025K

White Light Chapel (Thoris, Priests of Light)

  • EXP/H: 1400K / 1120K / 1025K

Manticore Underground Lair (Abukir)

  • EXP/H: 1500K / 1200K / 1100K

Azure Mercenary Castle (Thoris)

  • EXP/H: 2000K / 1600K / 1470K

Azure Mercenary Armory (Thoris)

  • EXP/H: 2000K / 1600K / 1470K

Black Tomb (Arak, Ancient Watchers)

  • EXP/H: 2000K / 1600K / 1470K

Lightbringer Camp (Arak)

  • EXP/H: 1700K / 1360K / 1250K

Frostmaiden Academy (Thoris)

  • EXP/H: 1900K / 1520K / 1395K
  • Changes were made to loot table of frostmaiden. Average loot value increased.

Sphinx Lair (Osaris)

  • EXP/H: 1700K / 1360K / 1250K

Black Tomb (Thoris, Ancient Watchers)

  • EXP/H: 1850K / 1480K / 1350K

Boggle Camp (Falcon)

  • EXP/H: 2200K / 1760K / 1610K
  • Decreased damage dealt by some attacks of blight omen.
  • Decreased damage dealt by some attacks of boggle grappler.
  • Increased experience yielded by boggle grappler from 2500 to 2800.
  • Increased experience yielded by boggle mauler from 2680 to 2950.
  • Decreased damage dealt by some attacks of boggle tricksters.
  • Increased experience yielded by boggle trickster from 2560 to 2820.

Plaguebringers of Abukir Quest Entrance (Abukir)

  • EXP/H: 2800K / 2240K / 2050K

Centaur Mines (Falcon)

  • EXP/H: 2080K / 1665K / 1525K
  • Increased experience yielded by centaur mystic from 9150 to 11250.
  • Increased experience yielded by centaur windrider from 9450 to 11000.

Gorgon Island (Garrogat)

  • EXP/H: 2160K / 1730K / 1585K

Centaur Village (Falcon)

  • EXP/H: 2650K / 2120K / 1940K
  • Reverted last changes to damage dealt by centaur guardian.
  • Reverted last changes to damage dealt by centaur warmaster.
  • Changes were made to loot table of centaur guardians. Average loot value decreased.

Mushroom Kingdom (Falcon, Bronze Fungi)

  • EXP/H: 2200K / 1760K / 1610K
  • Decreased damage dealt by some attacks of bronze fungi.
  • Increased experience yielded by bronze fungi from 4370 to 5400.

Skeleton Warlord Cave (Sheol)

  • EXP/H: 2200K / 1760K / 1610K
  • Decreased experience yielded by skeleton warlord from 10250 to 9400.

Large Shadow Drake Lair (Forgula)

  • EXP/H: 2300K / 1840K / 1690K
  • Changed pit monster layout.
  • Pits are now always open, there is no longer a need for a second player to gain access to the pits.
  • Changes were made to loot table of wraith. Average loot value remains the same.

Volifell Village (Abukir)

  • EXP/H: 3200K / 2560K / 2350K
  • Increased experience yielded by festering corpse from 10680 to 11680.
  • Increased experience yielded by plague carrier from 7640 to 11000.
  • Decreased experience yielded by worm queen from 12200 to 9000.

Collapsed Tomb (Forgula, Abominations)

  • EXP/H: 1700K / 1360K / 1250K
  • Changed entrance route.

Deranger Cave (Sheol)

  • EXP/H: 1700K / 1360K / 1250K

Fairy Kingdom (Falcon)

  • EXP/H: 2200K / 1760K / 1610K
  • Decreased damage dealt by some attacks of fairy enchantress.
  • Decreased damage dealt by some attacks of fairy faeblade.
  • Decreased damage dealt by some attacks of fairy seraph.
  • Decreased damage dealt by some attacks of fairy songbird.

Chimera Lair (Foreign Lands)

  • EXP/H: 2300K / 1840K / 1690K

Burning Sanctuary (Forgula, Abominations)

  • EXP/H: 1900K / 1520K / 1395K

Dark Grims (Forgula)

  • EXP/H: 2000K / 1600K / 1470K
  • Hunting zone has been divided in two parts.
  • This hunting zone is on the northern part and entrance is now in Forgula.

Dark Grims (Thoris)

  • EXP/H: 2500K / 2000K / 1830K
  • Hunting zone has been divided in two parts.
  • This hunting zone is on the souther part and entrance is in the same place, in Thoris.

Cathedral of the Divine Flame (Eschen, Holy Sentinels)

  • EXP/H: 3300K / 2640K / 2420K

Old Church of White Light (Arak, Holy Sentinels)

  • EXP/H: 3400K / 2720K / 2500K

Cloud Island (Falcon, Air & Storm Elementals)

  • EXP/H: 2100K / 1680K / 1540K
  • Decreased damage dealt by some attacks of air elemental.
  • Decreased damage dealt by some attacks of storm elemental.

Dreadmare Depths (Sheol, Nightmares)

  • EXP/H: 2300K / 1840K / 1690K

Aividem (Chaos Worshippers)

  • EXP/H: 2200K / 1760K / 1610K

Water Elemental Cave (Falcon)

  • EXP/H: 2200K / 1760K / 1610K
  • Decreased damage dealt by some attacks of water elemental.
  • Increased experience yielded by water elemental from 16100 to 17000.

Ghibli Undergrounds (Falcon, Blight Omens)

  • EXP/H: 2300K / 1840K / 1690K

Manacrawler Cave (Aividem)

  • EXP/H: 2800K / 2240K / 2050K
  • Increased experience yielded by manacrawler from 1760 to 1950.
  • Increased damage dealt by manacrawlers.

Aividem Castle (Shadow Guards & Ritualists)

  • EXP/H: 3850K / 3080K / 2820K

Incidamus Volcano (Sheol)

  • EXP/H: 3000K / 2400K / 2200K
  • Decreased experience yielded by incidamus from 28500 to 24000.

Obsidian Mountains (Falcon, Obsidian Dragons)

  • EXP/H: 3100K / 2480K / 2270K
  • Decreased damage dealt by some attacks of obsidian dragon.

Cerberus Lair (Sheol)

  • EXP/H: 2200K / 1760K / 1610K

Blasphemer Village (Sheol)

  • EXP/H: 2300K / 1840K / 1690K
  • Changed monster layout.
  • Blasphemers are no longer immune to energy type damage.

Lift of Death (Sheol, Ashlords)

  • EXP/H: 2700K / 2160K / 1980K

Solar Deity Tower (Falcon, Blazeclaws & Frostclaws)

  • EXP/H: 3000K / 2400K / 2200K
  • Decreased damage dealt by some attacks of blazeclaw.
  • Decreased damage dealt by some attacks of frostclaw.
  • Increased experience yielded by blazeclaw from 13400 to 15000.
  • Increased experience yielded by frostclaw from 13400 to 15000.

Ashlord Volcano (Sheol)

  • EXP/H: 3000K / 2400K / 2200K

Blood Tower (Sheol, Blood Witches)

  • EXP/H: 2400K / 1920K / 1760K

Great Lava Lake (Falcon, Magma Dragons)

  • EXP/H: 3200K / 2560K / 2350K

Demorc Territory (Sheol)

  • EXP/H: 3800K / 3040K / 2790K
  • Changes were made to loot table of demorc. Average loot value decreased.
  • Changes were made to loot table of demorc brute. Average loot value decreased.
  • Changes were made to loot table of demorc warchief. Average loot value decreased.

Hearthfire Nexus (Falcon, Ancient Dragons)

  • EXP/H: 3400K / 2720K / 2500K
  • Decreased damage dealt by some attacks of ancient dragon. Damage of rain type attack was increased.

Succubus Lair (Sheol)

  • EXP/H: 3600K / 2880K / 2640K

Black Widow Nest (Sheol)

  • EXP/H: 3200K / 2560K / 2350K
  • Greatly increased spawn time of creatures other than black widows near the hunting zone.
  • Changes were made to loot table of black widow. Average loot value decreased.

The Library (Sheol)

  • EXP/H: 3700K / 2960K / 2700K
  • Blasphemers are no longer immune to energy type damage.
  • Bookwardens are no longer immune to energy type damage.

Northern Typhon Swamp (Sheol)

  • EXP/H: 3800K / 3040K / 2790K
  • Replaced demorcs with demorcs warchiefs.

Southern Typhon Swamp (Sheol)

  • EXP/H: 3800K / 3040K / 2790K
  • Replaced demorcs with demorcs warchiefs.

Black Lake (Sheol, Corruptors & Incidamus)

  • EXP/H: 4500K / 3600K / 3300K
  • Changed route to the entrance of the Mortem boss arena.
  • Incidamuses are now considered a part of the spawn.
  • Decreased experience yielded by incidamus from 28500 to 24000.

Chaos Hydra Island (Sheol)

  • EXP/H: 3200K / 2560K / 2350K

Pits of Hell (Sheol, Dreadlords)

  • EXP/H: 4000K / 3200K / 2933K

Gorgon Island (Sheol)

  • EXP/H: 2500K / 2000K / 1830K

Church of Anchegul (Aividem, Abysmors)

  • EXP/H: 7800K / 6240K / 5720K

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Posted
2 years 3 weeks ago
by Eldrin (120 Knight of Legacy) Quote
Player

Its hard to gather team for anything, and now you just killed solo exp, brawo Edlrin brawo.
Btw avi2 exp was 4,5 (5man) and now will be 4 amazing teamhunt changes.

So summer is comming, there is no ppl on servers, most of them are afk ppl makers, to gain exp now you need kill monsters and wait for resp 5min, amazing, i think Eldin cares about our health and he wanna force us to leave home.

@sahpron, You were laughing from cipsoft "candyland" but Your nocturne items graphic are worse XDD

Posted
2 years 3 weeks ago
by Hyoga (910 Master Archer of Legacy) Quote
Player

TeezevIts hard to gather team for anything, and now you just killed solo exp, brawo Edlrin brawo.
Btw avi2 exp was 4,5 (5man) and now will be 4 amazing teamhunt changes.

So summer is comming, there is no ppl on servers, most of them are afk ppl makers, to gain exp now you need kill monsters and wait for resp 5min, amazing, i think Eldin cares about our health and he wanna force us to leave home.

100% confirmed all good spawns for duo suck and need to wait for spawn 5min. Very good change! Game Over.

Posted
2 years 3 weeks ago
by Lukao (620 Crusader Knight of Serenity) Quote
Player

Great update, thank you!

Posted
2 years 2 weeks ago
by Mac Miller (181 Royal Archer of Eternum) Quote
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