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Forum > News > New game world - Serenity & Major Changes
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New game world - Serenity & Major Changes
Dear players

It will be soon 12 years of uninterrupted online time since Legacy world was first launched and is still online up to this day. Throughout the whole history of Medivia we have created a lot of different worlds with different rates and different locations (Europe, Canada and USA). However, all of our worlds had one thing in common, they were normal player versus player worlds (PvP) with basic restrictions of having skulls for killing other players and some sort of soft frag limit. A lot of players asked us to create Non-PvP worlds in which it would be impossible to attack other players and we always thought this might be a bad idea due to Medivia being more PvP oriented. However, we would never know otherwise, so we decided it's about time to try something new. The new world won't be purely Non-PvP since we decided to work on so called guild wars for the sole purpose of having it on the new world. Guild war is a declaration of war between guilds in which certain fee is paid and certain amount of frags is agreed on by both guilds as well as the time limit is set. There are no skulls, no restrictions, once the amount of frags is met by one guild then the war is won and all fees are transferred to the winner.

Despite this news being an announcement of the new world we would like to point out a few extra changes we are about to make in this month before the launch, such as:

* Implementation of the new experience formula without any cap.
* Merge of all skills into one melee skill (fist, club, sword, axe).
* Some other changed discussed by our developer Eldrin on the Discord in the feedback channel.
* Rune, spell, distance fighting and melee fighting damage rework.
* Skills and items will have greater impact on damage.

Regarding new Non-PvP world Serenity which will be located in Europe, following features will be implemented:

* No spawn blocking (monsters will spawn regardless whether someone is on the spawn or not).
* Passable creatures (walk through).
* No healing of monsters.
* Corpse ownership.
* PvP guild wars.

The rates of Serenity will be exactly the same as those of Progeny and Eternum:

Very fast paced, Optional-PvP, hotkeys, staged experience, tripled loot rate, quadrupled skill rate, tripled magic rate, doubled regeneration rate.

Serenity is scheduled for launch at 20:00 CEST on June 30, 2023.



Store runes charges on Serenity:

For the first 5 months, rune charges within the Store will be adjusted every month after server launch. Rate of rune charges will begin at 1.4x and will increase by 0.4x every month until 3.0x rate. For your information, the current charge rate on Pendulum and Purity is 3.0x.

That means for 20 Medivia Coins you will be able to purchase a sudden death rune with:

- 147 charges for the first 30 days after launch (1.4x rate),
- 189 charges after 30 days have passed since the server launch (1.8x rate),
- 231 charges after 60 days have passed since the server launch (2.2x rate),
- 273 charges after 90 days have passed since the server launch (2.6x rate),
- 315 charges after 120 days have passed since the server launch (3.0x rate).
Posted
1 year 5 months ago
by Iryont (57 None of Legacy) Quote
Player
How do we see the "other changes" if we are banned from the official discord?
Posted
1 year 5 months ago
by Satoshi Hoarder (52 None of Pendulum) Quote
Player
Hello Staff, i have one suggestion!!! i always played on hardcore pvp its a really good server, always have a lot coins because ppl can sell our death for other ppl leveling, no maker war, boosts equal coins for death leveling way. if u guys create a server hardcore pvp can profit a lot and bring more ppls to play like famous streamers etc etc
no red skull system because ppl can go in war full set!! is really really good to staff farm coins on blessings per example; everyone dies and back to war all day long!!

same stages like progeny, eternum but without hotkey. real war server

Thx <3
Posted
1 year 5 months ago
by Grouch (515 Supreme Mage of Pendulum) Quote
Player
Just imagine the playerbase youd have on a new pendulum server without factions. just pure 3-6 month fights. you would have every 7.4 player there is out there. 2k players minimum 24/7. Start september. Think about it.
Posted
1 year 5 months ago
by Thantis (152 Mage of Eternum) Quote
Player
And the speed of Respaw? Because that's what hurts playing as a team with friends.
Being a non-pvp server, I think members would like to explore team hunts with faster spaw, I hear a lot of complaints from players always about that.
Posted
1 year 5 months ago
by Aurius Jakeheim (388 Knight of Pendulum) Quote
Player
please don't nerf mages spells, I have spend tons of tibia and real money on my mage. mage = expensive & difficult to play but powerful spells.
Posted
1 year 5 months ago
by Dymphna (260 High Mage of Pendulum) Quote
Player
What if we trained in more than 1 skill ?? ( i have axe 106~ and club 82 ... ) is there gonna be a formula or just the highest skill will be the new " mele " ??
im hyped about the changes
Posted
1 year 5 months ago
by Ki na (223 Imperial Knight of Eternum) Quote
Player
third serv in a row with hotkeys =/
Posted
1 year 5 months ago
by Vaexistence (87 Archer of Eternum) Quote
Player
No more medivia here

Again with hotkeys, and full pay to win.
Posted
1 year 5 months ago
by Syndykator Syndykacki (54 High Mage of Legacy) Quote
Player
I'm actually so insanely excited for this. Absolutely hate the fact that people can grief you, or inhibit your gameplay in PvP servers. I'm not a competitive person and really just enjoy exploring, reading the fantastic lore that the devs came up with, and making friends. Definitely going to see money from me for this fantastic idea!
Posted
1 year 5 months ago
by Lynnela (47 Guardian Druid of Pendulum) Quote
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