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Community Manager
Dear Players,

The Christmas Event has begun! It will run for three weeks, ending on January 9, 2025.

Throughout the event, Santa Claus’s house will remain open, offering two special Christmas-themed minigames:

Snowball Fight: As the name suggests, you’ll fend off Krampus’s forces with snowballs. Overcoming these waves of evil creatures will earn you Christmas Vouchers.

Gift Defense: In this second minigame, your goal is to prevent Krampus’s minions from stealing presents. Each monster you defeat will also reward you with Christmas Vouchers.

Additionally, the Krampus Hideout dungeon has been unlocked. You can access it via the basement of Santa’s house. Completing the dungeon will award you Christmas Vouchers. The difficulty level you choose will determine the boss’s strength, and you must be at least level 50 to participate. The four difficulty levels are:

- Normal: Level 50 (scaled to 60)
- Medium: Level 100 (scaled to 120)
- Hard: Level 200 (scaled to 240)
- Nightmare: Level 300 (scaled to 360)

There is no death penalty in the Krampus Hideout dungeon. However, if your entire party is defeated, the fight ends. Any deaths during the boss battle will reduce the final reward, and all supplies (runes, amulet charges, ammunition, etc.) used during the encounter will be consumed. Rewards are granted each time the dungeon is completed and vary based on difficulty, unaffected by dungeon crests. The bonus reward resets weekly, and you can complete the dungeon up to three times per day.

Due to the recent launch of Divinity and the very limited number of characters able to join the Krampus Hideout boss fight combined with the high monetary and experience rewards the event will not be available on Divinity this year.

Also, there is a non-mandatory game client update. Your game client will be updated next time you open it. The game client update addresses few visual fixes and reworked rune sprites.

We hope you enjoy the festivities and wish you a very merry Christmas season!
Posted
1 month 3 weeks ago
by Eldrin (119 Knight of Legacy) Quote
Administrator
May this magical season be filled with epic adventures, treasure-filled chests, and alliances as strong as your favorite guilds. Whether you're battling formidable monsters or exploring new realms, may the spirit of the holidays bring you warmth, joy, and countless victories in the coming year.

Thank you for being a part of our incredible community. Here's to another year of unforgettable quests and legendary stories in Medivia Online!

Posted
1 month 2 weeks ago
by Iryont (57 None of Legacy) Quote
Community Manager
Dear players

The game has been updated to version 8.30. Please check the news for more information.

Have fun and please restart your game clients for a mandatory update!
Posted
1 month 1 week ago
by Eldrin (119 Knight of Legacy) Quote
Community Manager
Dear players

The following changes were made after server save:

- Decreased price of dummy scroll on Divinity back to 5 Medivia coins.
- Dummy scroll duration on Divinity was shortened from 24 hours to 8 hours.
- Red skulled players now spawn with 0 mana after death.
- Justified kills, so also killing white and red skulls, no longer give incrased PvP death penalty.
- Killing a red skulled player no longer gives 15 minute protection lock penalty.
- Lifebloom rune is now purchasable from NPC Ehrenfried.
Posted
1 month 1 week ago
by Eldrin (119 Knight of Legacy) Quote
Community Manager
Dear players

The following changes were made after the server save:

- Fixed an issue that caused Library Guardian to not damage nearby crystals.
- Updated Purification spellbook description.
- Corrected teleport destination after speaking with Shadow Lady.

Black skull:
- Added a black skull to the game.
- Black skulled players cannot damage non-skulled players and receive 100% damage from players instead of 50%.
- Black skull lasts 45 days.
- Red skulled players will receive a black skull when the amount of unjustified kills reaches double the amount of kills required to get a red skull.
- Players that already meet the requirements to get a black skull will get it after the next unjustified kill.
- Any red skull penalties also apply to black skulls.
- Command !kills now shows amount of kills required to get a black skull and remaining skull duration.
Posted
1 month 6 days ago
by Eldrin (119 Knight of Legacy) Quote
Community Manager
Dear players

The following changes were made after server save:

- Black skulled players now receive 50% damage from players instead of 100%.
- Black skull duration has been changed from 45 days to 30 days.
- Killing red or black skulled players now gives 15 minute protection zone lock penalty.
Posted
1 month 4 days ago
by Eldrin (119 Knight of Legacy) Quote
Community Manager
Dear players

The following changes were made after the server save:

- Blessed sigil is now sold by NPC Nordag on Divinity only.
- Reduced cooldown of Frostfire Surge, Cold Rush and Glacial Aegis from 180 seconds to 120 seconds.
- Sanctum Warrior's Soul Harvest mission now increases progress of every party member upon monster kill.
- Abyssal ores now respawn properly.
- High Lord Valen now accepts both soulbound and non-soulbound void tortofish.
- Fixed several map issues.
- Bestiary now shows proper amount of experience yielded by creatures on high rate game worlds.
Posted
4 weeks 1 day ago
by Eldrin (119 Knight of Legacy) Quote
Administrator
Dear players,

We have introduced a new, fully anonymous feedback feature for our community. Previously, feedback was gathered via Discord, but some players preferred to remain anonymous to avoid potential judgment. Now, you can share your thoughts and vote on suggestions with complete privacy at feedback.medivia.online or through the yellow "Feedback" link on our website.

Enjoy!
Posted
3 weeks 25 minutes ago
by Iryont (57 None of Legacy) Quote
Community Manager
Dear players

The following changes were made after the server save:

- Decreased Arcane Shot cooldown from 90 seconds to 45 seconds.
- Decreased Arcane Shot mana cost from 440 mana to 340 mana.
- Runeguard now cannot cast special abilities while above 90% health.
- Decreased Ultimate Light required magic level from 12 to 7.
- Changed Primordial Wave's shape. It is now longer by 1 tile compared to the original shape.

Changed spellpower multipliers of the following spells and runes:

- Arcane Shot,
- Energy Beam,
- Explosion rune,
- Fire Wave,
- Fireball rune,
- Flame Strike,
- Force Strike,
- Heavy Frozen Missile rune,
- Heavy Magic Missile rune,
- Light Magic Missile rune,
- Intense Healing.

Minimum damage has increased and maximum damage has decreased by the same amount. Average damage remains the same.
Posted
2 weeks 4 hours ago
by Eldrin (119 Knight of Legacy) Quote
Community Manager
Dear players

The following changes were made after server save:

- Tome of Shadows: replaced Resistance Curse (3%) property with Resistance Manadrain (5%) property.
- Chaos Shield: added Resistance Curse (2%) property.
- Soul Dagger: added Strength (1) property.
- Lee'delle on Novus can now remove keys from keychain.
- NPC Nordag now instantly teleports out of his island when selecting travel option in NPC dialogue menu instead of opening a travelling menu with a single travel option.

Elite monsters now have higher chance to be skinned:
- common elites: 2x chance
- rare elites: 3x chance
- legendary elites: always

Elite monsters now count more towards task progression:
- common elites: 2 kills
- rare elites: 3 kills
- legendary elites: 10 kills
Posted
1 week 6 days ago
by Eldrin (119 Knight of Legacy) Quote
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