Following changes will be introduced during this server save (1st post out of 2):
- Added auto prevention of PvE deaths during connection issues (high variances in latency or disconnection).
Please note, death prevention will only work in PvE if you haven't participated in any PvP action for the time of infight duration (the condition needs to cleared).
Holding the infight condition within the game after PvP actions will not allow your character to be protected by auto PvE death prevention.
- Added day & night colors making the night more visible with a bluish tint to it.
- Fixed dev compensation mechanism to include all kind of amulets and blessings.
- Male hellish warrior outfit has been reworked.
- Fullscreen option has been added to the game under Graphics options.
- XP Boost does now follow Stamina with 5 minutes cooldown for the counter to stop.
- Skills Boost does now follow actual skill gains (blood hits) with 1 minute cooldown for the counter to stop.
- Removed empty home package from the Store. Furniture items are pack-able with empty furniture package only.
- Divine flame is no longer weightless.
- Total weight of items within container that is weightless (e.g. premium bag, chilled backpack) is now displayed when inspecting an item.
- Magician's, archer and gold backpacks are now weightless.
- The Cyclops in Eschen (house) had a problem that you could throw tapestries and other hangable items through the wall in the water. That is fixed now.
- Decreased weight of a spellbook.
- Added 'Ethereal Spear' for scouts.
- Runes, manafluids and lifefluids sold by NPCs are now sold within backpacks, if buy amount is equal or greater than 5.
Decreased rune price within NPC shop and increased rune charges within Store of the following runes:
- intense healing rune,
- ultimate healing rune,
- light magic missile rune,
- heavy magic missile rune,
- fireball rune,
- great fireball rune,
- explosion rune,
- sudden death rune.