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Community Manager
Content update
Dear players

The Christmas event has ended and the doors to the house of Santa Claus were locked and will remain closed until the next year. For a limited time, Mrs. Claus will stay in front of the house to exchange Christmas vouchers for Christmas related items in her offer. We hope you have enjoyed the event!

The following changes were made as of today's server save:

Miscellaneous changes

- Reduced mana gain per tick of frostmaiden ring and increased its duration, to keep its gold value exactly the same.
- Archlight wand is now sellable to Wulkan.
- Added one way exit from Groma's Hideout.
- Replaced some of hidden diggable holes in sand with normal stone piles.
- Archlight wand can now be recharged using 'Recharge Wand' spell.
- Fixed an issue that prevented using vials of life fluid using hotkeys.
- Added new quest: 'The Fighters of Decay'.
- Meteorite ores and fleshbiters no longer appear on within the hunting zone on Snowy Hills during a meteorite raid.
- Removed wrong tooltip effect text of blood staff hilt and dream staff hilt.

Creature changes

- Lowered duration of 'Frozen' by applied by attacks of frostmaiden.
- Attacks of frostmaiden in human form now apply 'Frozen' status only on distance.
- Orb attack of Ice Phoenix can now apply 'Frozen' status of hit.
- Frostmaiden can now cast a manadrain attack.
- Flamebringers can now cast a manadrain attack.
- Gorgons can now cast a manadrain attack.
- Changed corpse of special Sheol creatures with Demonic Faction icon next to their name.
- Frost Apprentices are no longer immune to energy damage and are now immune to ice damage.
- Converted portion of fire damage of fledgling dragons into melee, physical damage.
- Archer and vigilante are no longer immune to fire damage.
- Burning champion and sabertooth can no longer see invisible creatures.
- Increased maximum health and movement speed of burning champion.
- Increased damage dealt by burning champion.
- Changed attacks of shadow phoenix.
- Greatly reduced healing of shadow phoenix in non-enraged form.

Changed experience yielded by the following creatures:
- fetish warrior (580 -> 660)
- fetish bloodweaver (700 -> 800)
- fetish shaman (900 -> 1080)
- drake (2000 -> 2240)
- burning champion (540 -> 1050)
- blazing spider (1780 -> 1980)
- deranger (8200 -> 7900)

Made changes to the loot of the following creatures:
- shadow phoenix: increased average loot value,
- blazing spider: modified loot table, increased average loot value,
- burning champion: now drops loot,
- tar monstrosity: increased average loot value,
- frost apprentice: modified loot table,
- sandskull spider: modified loot table, increased average loot value.

Hunting zone changes

- Decreased spawn time of two demons below the Corrupted Lands, near the hellgate.
- Decreased spawn time of all creatures on the lowest floor of Scarab Caves in Yehsha.
- Decreased spawn time of fetishes in the Fang Temple.
- Changed spawn layout of drake lair on the Shakir Island. Decreased spawn time of creatures.
- Changed spawn layout of drake lair under the Foreign Lands. Normalized spawn time of creatures.
- Changed entrance to phoenix and shadow phoenix lairs.
- Changed spawn layout of fledgling dragons in hunting zone north of Arak. Decreased spawn time of creatures.
- Decreased spawn time of sabertooth in Icy Cavern hunting spot south-west of Thoris.
- Normalized and decreased spawn time of waterblobs in a hunting zone in the underground of Forgula.
- Changed spawn layout of both frost drake lairs in Forgula. Decreased spawn time of creatures.
- Decreased spawn time of crystalbeasts in Crystalbeast Cave in Forgula.
- Changed spawn layout of Dragon Lairs on Yehsha, Abukir, Arak, Foreign Lands. Normallized and decreased spawn time on all of these hunting zones.
- Changed spawn layout of Dragon Lairs on Garrogat and Eschen.
- Normalized and decreased spawn time of creatures within the poison essence seal under Abandoned Castle on Abukir.
- Normalized spawn time of hydras on Abandoned Castle hunting zone on Abukir.
- Changed spawn layout of Vigilante Hideout in Abukir. Decreased spawn time of creatures.
- Changed spawn layout of the prison under the city of Yehsha.
- Changed spawn layout of all floors within Fiery Pit tomb in Yehsha.
- Added one way exit from Tar Priest Castle on Forgula.
- Added one way exit from the lowest floor of Burrows of the Cursed King in Yehsha.
- Decreased spawn time of creatures on Vampire Lair on Forgula. Turned some of two vampire groups into single vampire spawns.
- Changed location of the entrance to deranger hunting zone in Sheol. Decreased spawn time of derangers.
- Changed spawn layout of Outlaw Camp under Forgula. Decreased spawn time of all creatures.
- Changed spawn layout of Swamp Demon Lair under swamps of Lucindel. Decreased spawn time of all creatures on this floor.
- Changed spawn layout of Tar Tomb under Abukir. Decreased spawn time of all creatures within this spawn.
- Changed spawn layout of Jothun Village south-west of Thoris. Decreased spawn time of all creatures within this spawn.
- Decreased spawn time of creatures in Tar Village on Abukir.
- Slightly changed spawn layout of Sandskull Desert Plains on Abukir.
- Added another level requirement doors within the entrance to Plaguebringers of Abukir quest zone.

Posted 1 month ago by Eldrin (15 Knight of Legacy) Quote
Player
I just love it! Thanks for that <3
Posted 1 month ago by Fergus (110 Knight of Odyssey) Quote
Player
it's nice that you changed something with sandskull spiders, maybe now more players will hunt them so buying ancient runeplate will be more possible.
At the moment, getting 100 pieces is a miracle.
Posted 4 weeks ago by Dura Deluxo (226 Imperial Knight of Legacy) Quote
Player
Lovely !! very good job !! you guys are always perfect on changes , most of time always good changes :)

very excited for the start of the new server !!

LETS GOOOOOOO !!
Posted 4 weeks ago by Old Tchaka (67 Imperial Knight of Odyssey) Quote
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