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Forum > News > Medivia update - 4.34
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Medivia update - 4.34
Dear players


Following changes were made as of today:

- Removed Blend2D renderer as being obsolete.
- Shadows weakened by using the divine flame now disappear after 10 minutes.
- Gamemaster doll now shows animated text on use.
- Arena is now accessible.
- Removed Confectioner Lorraine from the map.
- Greatly increased average loot value of Sabertooths.
- Replaced Giant Spiders with Corrupted Spiders on the Corrupted Island.
- Doors leading to Agne in Eschen cannot be used immediately of shortly after a fight with another player.
- Area behind the doors leading to Agne in Eschen now has a protection zone.
- Replaced Titans with Colossal Giants in the Terraemotus Seal within the Plaguebringers of Abukir quest zone.
- Increased spawn time of Colossal Giants.
- Decreased melee poison strength of emperor scorpions and incrased chance to cast one of its area-of-effect attacks.
- Added 'select maximum available amount' button to NPC trading module.
- Post officer Graham on Mauren now sells a parcel with a label within it.
- Birds now see invisible players.

Following spawns were modified to make them more player friendly to hunt:
- Wild Gryphon hunting zone in Mittenhoff,
- Sabertooth hunting zone in Thoris,
- Fledgling Dragon hunting zone in Arak,
- Lowest floor of the City of Giants in Garrogat,
- Emperor Scorpion hunting zone in Yehsha,
- Two Crystalbeast hunting zones north-east of Forgula.

Added more mining nodes on the following hunting zones:
- Wild Gryphon hunting zone in Mittenhoff,
- Sabertooth hunting zone in Thoris,
- Fledgling Dragon hunting zone in Arak,
- Lowest floor of the City of Giants in Garrogat,
- Emperor Scorpion hunting zone in Yehsha,
- Two Crystalbeast hunting zones north-east of Forgula,
- Ground floor of the Corrupted Island.

Travel menu module:
- Added travel menu module.
- Transporter NPCs will display it if a will player use one of the following keywords: 'passage', 'sail', 'destination', 'trip', 'town'.
- The menu will also be displayed when will try to attack (use right mouse button) on NPCs with transporter icon.

Posted 3 weeks ago by Iryont (50 None of Legacy) Quote
Player
Great!
Are you planning a new European server with constant rate? And if so, when can we expect it?
Posted 3 weeks ago by Smooth Criminal (111 Sorcerer of Purity) Quote
Player
Am I crazy or has Emperor Scorpion's spit increase in proc? Yesterday I could hunt them easy, even two at a time. Now I am eating UHs like candy. (NVM just read the notes. Sux4me)
Posted 3 weeks ago by Melvin (71 Knight of Pendulum) Quote
Player
Congratulations on your work COMADSOFT, and thanks you!
Posted 3 weeks ago by Yekill (317 Archmage of Purity) Quote
Player
Overall I believe a good update, thanks.
Posted 3 weeks ago by Obyscus the brute (120 Knight of Destiny) Quote
Player
I just tested sabertooth spawn in thoris (hunting with arrows only) if I hunt just one floor there's no spawn so I have to do full cave (not missing a single one) and still have to wait 2 - 3 min for spawn.
Loot (not sure since I have to wait spawn) and exp (45k/h as 90 ranger) is not even good compare with a dwarf guard mine :/
noone will bother to go there with so many dwarf guards mines around
Maybe if you add a few more sabertooth to -2 floor or reduce the spawn time could be better
Posted 3 weeks ago by Nuke (96 Ranger of Odyssey) Quote
Player
Congratulations and Good job on the update. I like "Added travel menu module" more easily. that's much better when I click right on NPCs with transporter icon... look GREAT!!!!! Keep up go make the best of this server!!!!! Good job!!!
Posted 3 weeks ago by Atron (51 Cleric of Legacy) Quote
Player
Love the travel menu .
Posted 2 weeks ago by Jon Smiff (73 Ranger of Destiny) Quote
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