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Forum > News > Medivia update - 4.34
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Medivia update - 4.34
Dear players


Following changes were made as of today:

- Removed Blend2D renderer as being obsolete.
- Shadows weakened by using the divine flame now disappear after 10 minutes.
- Gamemaster doll now shows animated text on use.
- Arena is now accessible.
- Removed Confectioner Lorraine from the map.
- Greatly increased average loot value of Sabertooths.
- Replaced Giant Spiders with Corrupted Spiders on the Corrupted Island.
- Doors leading to Agne in Eschen cannot be used immediately of shortly after a fight with another player.
- Area behind the doors leading to Agne in Eschen now has a protection zone.
- Replaced Titans with Colossal Giants in the Terraemotus Seal within the Plaguebringers of Abukir quest zone.
- Increased spawn time of Colossal Giants.
- Decreased melee poison strength of emperor scorpions and incrased chance to cast one of its area-of-effect attacks.
- Added 'select maximum available amount' button to NPC trading module.
- Post officer Graham on Mauren now sells a parcel with a label within it.
- Birds now see invisible players.

Following spawns were modified to make them more player friendly to hunt:
- Wild Gryphon hunting zone in Mittenhoff,
- Sabertooth hunting zone in Thoris,
- Fledgling Dragon hunting zone in Arak,
- Lowest floor of the City of Giants in Garrogat,
- Emperor Scorpion hunting zone in Yehsha,
- Two Crystalbeast hunting zones north-east of Forgula.

Added more mining nodes on the following hunting zones:
- Wild Gryphon hunting zone in Mittenhoff,
- Sabertooth hunting zone in Thoris,
- Fledgling Dragon hunting zone in Arak,
- Lowest floor of the City of Giants in Garrogat,
- Emperor Scorpion hunting zone in Yehsha,
- Two Crystalbeast hunting zones north-east of Forgula,
- Ground floor of the Corrupted Island.

Travel menu module:
- Added travel menu module.
- Transporter NPCs will display it if a will player use one of the following keywords: 'passage', 'sail', 'destination', 'trip', 'town'.
- The menu will also be displayed when will try to attack (use right mouse button) on NPCs with transporter icon.

Posted 11 months ago by Iryont (50 None of Legacy) Quote
Player
Great!
Are you planning a new European server with constant rate? And if so, when can we expect it?
Posted 11 months ago by Smooth Criminal (111 High Mage of Purity) Quote
Player
Am I crazy or has Emperor Scorpion's spit increase in proc? Yesterday I could hunt them easy, even two at a time. Now I am eating UHs like candy. (NVM just read the notes. Sux4me)
Posted 11 months ago by Melvin (71 Imperial Knight of Pendulum) Quote
Player
Congratulations on your work COMADSOFT, and thanks you!
Posted 11 months ago by Yekill (317 High Mage of Pendulum) Quote
Player
Overall I believe a good update, thanks.
Posted 11 months ago by Obyscus the brute (208 Imperial Knight of Destiny) Quote
Player
I just tested sabertooth spawn in thoris (hunting with arrows only) if I hunt just one floor there's no spawn so I have to do full cave (not missing a single one) and still have to wait 2 - 3 min for spawn.
Loot (not sure since I have to wait spawn) and exp (45k/h as 90 ranger) is not even good compare with a dwarf guard mine :/
noone will bother to go there with so many dwarf guards mines around
Maybe if you add a few more sabertooth to -2 floor or reduce the spawn time could be better
Posted 11 months ago by Throbbing Cauk (162 Royal Archer of Odyssey) Quote
Player
Congratulations and Good job on the update. I like "Added travel menu module" more easily. that's much better when I click right on NPCs with transporter icon... look GREAT!!!!! Keep up go make the best of this server!!!!! Good job!!!
Posted 11 months ago by Atron (54 Druid of Legacy) Quote
Player
Love the travel menu .
Posted 11 months ago by Jon Smiff (73 Royal Archer of Destiny) Quote
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